Leveraging the power of virtual reality and Unity, solsticeVR is a unique electronic music composition sandbox where amateurs and professionals alike can freely compose music based on their own original, custom samples. Designed to supplement and not replace traditional 2D audio environments such as Logic or Pro Tools, solsticeVR is an easy to use yet powerful, and deep experience. Artists are able to load up to 86 mp3, .wav, or .ogg files into custom arrays, and then instantiate and manipulate these samples in a truly 3D audio environment. Multiple acoustic, immersive spaces are available, ranging from a dark, reverberant cave, to a dry, bright snowy day, each with their own custom acoustic profiles.
At any point throughout the experience users can begin to record their mix directly to their PC in .wav format, capturing their creation as either a finished piece of improvisational art, or simply as a custom sample to be manipulated in another audio environment. The process of creating in solsticeVR is childish, fun, freeing, and truly different than other traditional methods of electronic composition.
The music of Roy David Magnuson has been performed throughout the United States and Europe at venues such as the World Saxophone Congress, WASBE, CBDNA, the RED NOTE New Music Festival, and the Robb Composers’ Symposium. Roy is also the creator of the virtual reality composition software solsticeVR, and is a member of ASCAP. His music is recorded on Albany Records and NAXOS. Magnuson is Assistant Professor of Music Theory and Composition in the School of Music at Illinois State University.
The School of Art Research Colloquium offers an inclusive platform for faculty and staff engaged in traditional academic research and studio production of all types. It is co-sponsored by the School of Art and University Galleries. Please contact University Galleries at firstname.lastname@example.org or 309.438.5487 to arrange an accommodation.