Opening Wednesday, November 9th, from 6:30PM - 8:30PM
On view through Wednesday, November 9th
Tanda: Video Game Non-Architecture: Digital Spaces and Their Impact
Date: Wednesday, 11/09/2022
Time: 6:30-8:30pm ct / 7:30-9:30 et / 4:30-6:30pm pt
Zoom Registration Link: bit.ly/3S5iKwQ
Video Game Non-Architecture: Digital Spaces and Their Impact | Jalyn Haynes
Oxford Dictionary describes architecture as “the art or practice of designing and constructing buildings”. Its counterpart, “nonarchitecture” is a world of unexplored designs with countless possibilities. This digital space, known as the Metaverse, encompasses augmented reality, virtual reality and any realm in between that satisfies both our connection to the real world and whatever draws us to what isn’t discovered yet. Architecture firms like You+Pea and S&M Architect, Catrina Stewart, are already paving the way for architects that look beyond the buildings and practice harnessing the relationships between space and video games.
That being said, video games and architecture go hand-in-hand. Since gaming is the birthplace of the Metaverse, gaming has driven a revolution in digital experiences by shaping a new relationship between how we respond to space, buildings, neighborhoods, cities, and so on. If the Metaverse is rooted in reality, what does this mean for those who chose to stay offline? Or people of color? Or those with disabilities?
Jalyn Haynes is a rising senior at Clemson University where they major in architecture and minor in global black studies. She focuses on the relationship between individuals and how they can manipulate architecture; particularly when it comes to movable or manipulated facades. They became interested in architecture and video game technology due to a competition I participated in during the summer. Jalyn is also the host of a student podcast that supports black women in architecture called “Black Girls and a Scale ” and an independent podcast, called “Social Studio Club”, that celebrates studio culture for art and architecture students. She is also the co-creator and co-illustrator of a web-comic, Devil-May-Cry. In her free time, Jalyn likes to read, write poetry and listen to music.
Join us in any of these Tanda sessions to share conversations, resources, and knowledge.
09/28 : Labor, Care, Rest and the Maternal Roots of the Gift Economy | Jessica Caldas
10/05 : Ecologies of Impairment: Farm labor and Disability | Cielo Saucedo
10/12 : Urban Palimpsest, Collaged Spatiality: Mapping the Mecca | Roland Knowlden
10/19 : Monastic Making: Public Grieving and Vernacular Art Environments | Gabriel Chalfin-Piney
10/26 : Cumbia/Truth Teller and Backbone | Esperanza Cortés
11/09 : Video Game Non-Architecture: Digital Spaces and Their Impact | Jalyn Haynes
No session on 11/02. Sessions are virtual, free and open to the public. Closed captioning available. Recordings of Tandas are not posted online.
Tanda is a cohort program that aids individuals with their research and practice through self-directed and collective learning. It is a program providing time and space to gather, share, think and exchange conversations, resources, and knowledge on participants’ chosen topics and practices.
Chuquimarca is an art library project tasked to gather and share resources related to contemporary art and art histories. They offer a seasonal research group program known as Tanda and a summer art writing program known as Muña. Chuquimarca is based in Chicago, IL.