Mar 2nd 2018

Violence has a ubiquitous presence in video games. Eight of 2017’s top ten best-selling games focus on shooting or combat. Thousands of games competing for audience within this genre each year must distinguish themselves by representing violence in different ways. Gun Ballet identifies types of stylized violence in games – ranging from beautiful to gory, and realistic to abstract – and pairs this work alongside that of contemporary artists whose practice is concerned with the aesthetics of violence in games and other media. The exhibition includes work by Biome Collective, Karl Burke, Geissler and Sann, id Software, Stephan Martiniere, Midway Games, Trinket Studios, and Krista Wortendyke. Curated by Jonathan Kinkley.

(Image credit: Karl Burke, The Harvest of Death 2.0)

VGA Gallery is generously supported by The MacArthur Funds for Arts and Culture at The Richard H. Driehaus Foundation, a CityArts Grant from the City of Chicago Department of Cultural Affairs & Special Events, the Gaylord & Dorothy Donnelly Foundation, individuals, and private and corporate foundations.

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