Woman Made Gallery is pleased to announce three concurrent exhibitions that simultaneously showcase women artists whose work is inspired by technology, while exploring contributing factors to the disparaging gender gap and digital divide in STEM fields. Collectively, these exhibitions ask: what would society gain from having more women and people of color code, and how do we get there?
CODE/SWITCH | May 27th-July 28th
Opening Reception May 27th | 6-8pm
In linguistics, code-switching occurs when a speaker alternates between two or more languages, or language varieties, in the context of a single conversation. But beyond this connotation, code-switching is a phenomenon that references any way in which we subtly, reflexively change how we present ourselves. It becomes a means of expressing different parts of our individual identities, in different cultural and linguistic spaces.
Highlighting this spectrum of code-based art, the work in code/switch will explore technology as subject as well as medium, and will offer a survey of art that critically reflects on the creative use of tech, through a socio-cultural lens. This immersive and interactive exhibition brings together a range of artists, filmmakers, architects, designers, musicians and game developers, all pushing the boundaries of their fields using digital media. Juried by Kayla Anderson.
CODE/MIX | May 27th-June 17th
This exhibition features 8 artists whose work expands on the code/switch theme. These emerging artists are using technology for inspiration and will have their own space to give life to these themes.
Artists: Anna Birmingham, Hannah Givler, Jennifer Hargrave, Cristen Leifheit, Corinne Whitaker, Christopher Wille, Ellen Winston, and Michael Zhang
QUEST | June 22nd-July 28th
Quest (a purpose driven adventure) is a 2 part project featuring a solo exhibit with art by Krista Hoefle and panel discussion with members of Not Your Mama’s Gamer. Through physical manifestations of elements of game play, the exhibit explores the emotional impact video games can have in/on real life and the deep connection formed with environments and characters. It also delves into gaming culture the gendered nature of videogames through some of the subject matter and anecdotes from the artist which can be displayed as text on the wall as part of the exhibit.